
Click here for price
|
- Oxygen GVX1 is the industry's first workstation graphics board to bring
the high-end power of geometry acceleration to below $1,000 by integrating 3Dlabs GLINT®
R3 and GLINT Gamma G1 workstation rasterizer and geometry processors on a single card.
Oxygen GVX1 boosts the productivity of design professionals with best-of-class 2D
and 3D performance and innovative technology including Virtual Textures and fully
accelerated Volumetric Rendering.
|
Key Features
- Mid-range professional 3D card
- Advanced OpenGL graphic processors
- GLINT R3 rasteriser
- GLINT Gamma 1 geometry processor
- 32 Mbytes graphics memory
- 256 Mbytes virtual texture store
- VGA and Digital Flat Panel connectors
- Stereo connector
- AGP and PCI versions
- Multi-monitor support (multiple AGP/PCI cards)
- PowerThreads OpenGL ICD
- Windows 2000, Windows NT 4 and Windows 98/Me
|
 |
|
| Technical Specifications |
2xGLINT R3 Rasterization Processors
- Virtual Texture memory management unit
- 256MB Virtual Texture address space
- Single pass, multi-texture unit
- Integrated 300 MHz RAMDAC
- High-speed 128-bit memory interface
- 7 independent DMA engines provide low CPU utilization
- 2D/3D Raster Engine
- Integrated SVGA Controller
|
GLINT Gamma G1, Geometry Processor
- 100% OpenGL® transformation and lighting in silicon
- Hardwired processor provides three times the geometry performance of a Pentium III
- 4.75 million transformed, lit triangles per second
- 16 simultaneous light sources
|
PowerThreads® SSE OpenGL Drivers
- OpenGL 1.1 ICD (OpenGL 1.2 ready)
- Dynamic load balancing optimizes geometry and lighting load between GLINT Gamma G2 and
host CPU
- Fully optimized for Intel® SSE and AMD® 3DNow!®
|
Professional 3D Rendering
- Complete OpenGL 1.2 functionality in silicon
- Full OpenGL overlays
- Single pass bump-mapping, per pixel lighting
- High-quality Gouraud shading
- Perspective correct bilinear and trilinear filtering with per-pixel mip-mapping
- Dual bilinear mip-mapped textures in a single pass
- 2048x2048x32 maximum individual texture size
- Source and destination alpha blending
- Fogging and depth cueing
- Antialiased lines and polygons
- Full-scene antialiasing
- Hardware scissoring, stippling and stencil buffers
- GID clipping for efficient window management
- 32 bit Z-buffering
|
Integrated Video Processing
- Hardware YUV-RGB conversion
- Hardware MPEG-2 Motion Compensation
|
Virtual Texturing Memory Management
- Full virtual memory management unit in GLINT R4 silicon allows the board to act as a
full 256 MB graphics card
|
Board Physical
- Short-card ATX form-factor
- AGP 1x/2x/4x compatible
- AGP Pro compatible
- 64 MB of unified high-speed SDRAM for framebuffer, Z-buffer and texture memory
|
Connectors
- DB-15 analog connector
- 3-pin mini-din stereo connector
- MDR20 DFP digital flat panel connector
|
On board DVI-I connector
- High-resolution DFP and Digital CRT Output
- Drives digital displays up to 1600x1200 @ 60Hz and analog displays up to 2048x1536 @ 60
Hz
|
Stereo Support
- True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate
|
Drivers
- Microsoft® Windows® NT 4.0 with PowerThreads OpenGL ICD
- Microsoft Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
- DDC2B support on all operating systems
|
Advanced Control Panel
- Point and click to automatically optimize system and configuration for key professional
application
|
System Requirements
- 100% IBM® compatible PC
- Intel® Pentium® II, AMD® Athlon® K6 processor or compatible
- IBM-compatible motherboard with AGP or AGP Pro slot
- Microsoft Windows XP, 2000 or NT 4.0 with Service Pack 5 or higher
- 64 MB system memory
- 16 MB free disk space
|
Warranty
- Three (3) years parts and labor limited warranty
|