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Flat and Gouraud shading /
Perspective texturing and shading.
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Specular highlights / D3D Bump
mapping.
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8 Layer Multi-texturing support /
32-bit Z/Stencil buffer.
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Internal True Color 32-bit
ARGB internal rendering and layer blending.
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Full tile blend buffer / Z load/ YUV
and DXT textures.
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Table and per vertex fog /
Palletised textures.
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16-bit textures / 32-bit textures.
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Point, bilinear, trilinear and
anisotropic filtering.
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Full range of OpenGL and D3D blend
modes.
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Alpha test / Full scene
anti-aliasing.
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Realistic Environments using 8-Layer
Multitexturing.