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3D Labs Oxygen GVX1 32MB


3d labs oxygen gvx1 32mb pci video card

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  • Mid-range professional 3D card
  • Advanced OpenGL graphic processors
        - GLINT R3 rasteriser
        - GLINT Gamma 1 geometry processor
  • 32 Mbytes graphics memory
  • 256 Mbytes virtual texture store
  • VGA and Digital Flat Panel connectors
  • Stereo connector
  • AGP and PCI versions
  • Multi-monitor support (multiple AGP/PCI cards)
  • PowerThreads OpenGL ICD
  • Windows 2000, Windows NT 4 and Windows 98/Me

About
  • Oxygen GVX1 is the industry's first workstation graphics board to bring the high-end power of geometry acceleration to below $1,000 by integrating 3Dlabs GLINTŪ R3 and GLINT Gamma G1 workstation rasterizer and geometry processors on a single card. Oxygen GVX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance and innovative technology including Virtual Textures and fully accelerated Volumetric Rendering.  Multi-head Capable drive up to four displays using multiple AGP and PCI Oxygen boards. True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate. MDR20 (DFP) output connector, supporting digital flat panels up to 1280x1024 at 60 Hz. Advanced Control Panel for point and click to automatically optimize system and configuration for each professional application.

Features
  • Oxygen GVX1 implements a full demand-paged virtual texture sub-system in hardware, using on-board graphics memory to cache huge textures stored in main system memory. Oxygen GVX1 allows you to manipulate up to 256MB of textures, seamlessly from your favorite applications. Virtual Texturing provides up to 30 times the capacity and efficiency of normal AGP texturing, without the loss of quality associated
  • 3Dlabs' new-generation PowerThreads OpenGL drivers are fully optimized for Pentium III and dynamically balance geometry and lighting load between the GLINT Gamma hardware geometry processor and the system CPU.
    PowerThreads gives you the power of geometry hardware plus the additional power of Pentium III's SSE-instructions for full performance scalability with faster host CPU's.with texture compression.
  • Up to 1920x1200 (or 2048x1536 with driver support - Sept 99) display resolutions, up to 8 monitors with mix and match AGP and PCI boards, direct connection to digital flat panels up to 1280x1024 and true-color quad-buffered stereo up to 1280x1024 resolution.
  • GLINT R3 delivers the industry's most sophisticated pixel processing capability to ensure full acceleration of advanced rasterization techniques including full OpenGL 1.2, per-pixel lighting bump-mapping, dual bilinear mip-mapping and triple texture blending in a single cycle.
  • 3Dlabs' advanced control panel optimizes your system for your applica- tions with three mouse clicks, Colorific color-calibrates your display, Soft Engine 4 significantly enhances AutoCAD performance.

Specifacations
  • Interface - 32-bit 33.66 MHz, version 2.1
  • Memory - 32 MB of unified SGRAM framebuffer, Z-buffer and texture memory.
    Up to 256 MB of host memory used as a Virtual Texture store.
  • Chipset - GLINT R3 Rasterization Processor:
    Virtual Texture memory management unit
    256 MB Virtual Texture address space
    Single pass, multi-texture unit
    Integrated 300 MHz RAMDAC
    High-speed, 128-bit memory interface
    7 independent DMA engines
    2D/3D raster engine
    Integrated SVGA Controller
    GLINT Gamma G1 Geometry Processor:
    100% OpenGL transforms and lighting
    16 simultaneous light sources
    4.75 million lit, transformed triangles per second
  • Connection- DB-15 analog connector
    3-pin mini-din stereo connector
    MDR20 DFP digital flat panel connector
  • Display - True color resolutions up to 1920x1200 or 2048x1536 with 32-bit
    Z, 60 Hz - 150 Hz screen refresh rates (monitor dependent),
    SoftImage compliant 8-bit, double-buffered overlay planes,
    DDC2B support on all operating systems.
  • Video - Bilinear filtered rescaling, Hardware YUV-RGB conversion,
    Hardware MPEG-2 motion compression.
  • Resolution- Display Resolution Color Depth Refresh Rates
    640 x 480 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    800 x 600 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1024 x 768 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1152 x 864 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1280 x 960 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1280 x 1024 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1600 x 1200 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1920 x 1080 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
    1920 x 1200 8-bit, 16-bit, True-color 76 Hz
    2048 x 1536 8-bit, 16-bit, True-color 60 Hz
  • Drivers - PowerThreads SSE OpenGL:
    PowerThreads SSE OpenGL ICD with full Pentium III and AMD Athlon
    3DNow! Optimizations.
    Dynamic Load Balancing distributes geometry and lighting load
    between GLINT Gamma G1 and host CPU.
    OpenGL 1.1 ICD (OpenGL 1.2 ready).
    Multiprocessor system optimized.
    Windows NT 4.0 and PowerThreads SSE OpenGL ICD
    Windows 98/Me, DirectX 7.0 and PowerThreads SSE OpenGL ICD
    Windows 2000
  • Rendering - Professional 3D:
    Complete OpenGL 1.2 functionality in silicon, Virtual Texturing in silicon, Up to 256 MB Virtual Texture space, 2048 x 2048 x 32 maximum individual texture size. Single pass, bump-mapping, per pixel lighting. Gouraud shading,
    Perspectively correct bilinear and trilinear filtering, Perspectively correct per pixel mip-mapping.
    Dual, bilinear mip-mapped textures in a single pass. Volumetric rendering with up to 8-way filtering, Source and destination alpha blending, Fogging and depth cueing, Antialiased lines and polygons, Full-scene antialiasing, Scissoring and stippling, Overlay and stencil buffers, 32-bit Z-buffering, GID clipping.
  • Requirements- 100% IBM-compatible PC, Intel Pentium, AMD processor or compatible
    IBM-compatible motherboard with PCI slot, Windows NT 4.0 (service pack 3 or higher), Windows 98/Me or Windows 2000, 64 MB system memory, 16 MB free disk space.
  • Hardware - Performance:
    Fill rate - 230 million texels per second, dual bilinear mip-map
    Fill rate - 115 million texels per second, trilinear mip-map texture
    Polygon rate - 4.75 million lit, transformed polygons per second (50%
    backface culled).
    Viewperf scores (1024x786, true-color, 75 Hz): DX-04 - 26.3
    DRV-05 - 15.6
    Light-02 - 3.0
    2D WinBench 99 HE 375 (1024x786, true-color)
    2D WinBench 99 BG 182 (1024x786, true-color)

    AutoCAD R14 C96 score: 27

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