Specifacations
- Interface -
32-bit 33.66 MHz, version 2.1
- Memory -
32 MB of unified SGRAM framebuffer, Z-buffer and texture memory.
Up to 256 MB of host memory used as a Virtual Texture store.
- Chipset -
GLINT R3 Rasterization Processor:
Virtual Texture memory management unit
256 MB Virtual Texture address space
Single pass, multi-texture unit
Integrated 300 MHz RAMDAC
High-speed, 128-bit memory interface
7 independent DMA engines
2D/3D raster engine
Integrated SVGA Controller
GLINT Gamma G1 Geometry Processor:
100% OpenGL transforms and lighting
16 simultaneous light sources
4.75 million lit, transformed triangles per second
- Connection- DB-15 analog
connector
3-pin mini-din stereo connector
MDR20 DFP digital flat panel connector
- Display - True color resolutions
up to 1920x1200 or 2048x1536 with 32-bit
Z, 60 Hz - 150 Hz screen refresh rates (monitor dependent),
SoftImage compliant 8-bit, double-buffered overlay planes,
DDC2B support on all operating systems.
- Video - Bilinear filtered
rescaling, Hardware YUV-RGB conversion,
Hardware MPEG-2 motion compression.
- Resolution- Display Resolution
Color Depth Refresh Rates
640 x 480 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
800 x 600 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1024 x 768 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1152 x 864 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1280 x 960 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1280 x 1024 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1600 x 1200 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1920 x 1080 8-bit, 16-bit, True-color 100, 85, 75, 60 Hz
1920 x 1200 8-bit, 16-bit, True-color 76 Hz
2048 x 1536 8-bit, 16-bit, True-color 60 Hz
- Drivers - PowerThreads SSE
OpenGL:
PowerThreads SSE OpenGL ICD with full Pentium III and AMD Athlon
3DNow! Optimizations.
Dynamic Load Balancing distributes geometry and lighting load
between GLINT Gamma G1 and host CPU.
OpenGL 1.1 ICD (OpenGL 1.2 ready).
Multiprocessor system optimized.
Windows NT 4.0 and PowerThreads SSE OpenGL ICD
Windows 98/Me, DirectX 7.0 and PowerThreads SSE OpenGL ICD
Windows 2000
- Rendering - Professional 3D:
Complete OpenGL 1.2 functionality in silicon, Virtual Texturing in
silicon, Up to 256 MB Virtual Texture space, 2048 x 2048 x 32 maximum
individual texture size. Single pass, bump-mapping, per pixel
lighting. Gouraud shading,
Perspectively correct bilinear and trilinear filtering, Perspectively
correct per pixel mip-mapping.
Dual, bilinear mip-mapped textures in a single pass. Volumetric
rendering with up to 8-way filtering, Source and destination alpha
blending, Fogging and depth cueing, Antialiased lines and polygons,
Full-scene antialiasing, Scissoring and stippling, Overlay and stencil
buffers, 32-bit Z-buffering, GID clipping.
- Requirements- 100%
IBM-compatible PC, Intel Pentium, AMD processor or compatible
IBM-compatible motherboard with PCI slot, Windows NT 4.0 (service pack
3 or higher), Windows 98/Me or Windows 2000, 64 MB system memory, 16
MB free disk space.
- Hardware - Performance:
Fill rate - 230 million texels per second, dual bilinear mip-map
Fill rate - 115 million texels per second, trilinear mip-map texture
Polygon rate - 4.75 million lit, transformed polygons per second (50%
backface culled).
Viewperf scores (1024x786, true-color, 75 Hz): DX-04 - 26.3
DRV-05 - 15.6
Light-02 - 3.0
2D WinBench 99 HE 375 (1024x786, true-color)
2D WinBench 99 BG 182 (1024x786, true-color)
AutoCAD R14 C96 score: 27
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