PCI 3D Prophet 4000XT 32MB- OEM White Box
Effective, true, precise 3D graphic rendering is now available to
all, thanks to the revolutionary designed 3D Prophet™ 4000XT. With a
memory clock speed of 115 MHz and optimized use of 32MB on-board RAM
the 4000XT is designed to solve your graphic needs without creating a
void in your bank account
creates lifelike images
through its tile-based rendering process. This
innovative 3D graphic rendering format reproduces only the visible
aspects of an object, reducing the workload, but not the image
Hercules' commitment to bring leading and innovative solutions to
gamers continues with the 4000XT. With this new way of rendering
images, objects not only increase in accuracy, but color quality is
also enhanced thanks to the Internal True Color™ system. All the
blending operations on all the pixels in each tile are performed
on-chip in full 32-bit color (16.7 million colors) - whether in 16-bit
or 32-bit mode. In 16-bit mode, at the end of the blending process,
the final texture is trimmed to its 16-bit value. This way, the image
quality in 16-bit mode is as close as you can get to 32-bit image
Using the innovative Tile-based rendering
process game performance is increased and image quality is near
Powered by the Kyro chipset that uses Hidden
Surface Removal to optimize the use of memory bandwidth.
Textures are mapped only on visible surfaces.
Optimized use of 32 MB on-board RAM.
Memory clock speed of 115 MHz.
Strong 3D acceleration in high-textured
8-layer multi-texturing offers lifelike 3D
environments, and more realistic details on backgrounds and surfaces.
Internal True Color™ blends all the pixels
on-chip at 32-bit color so as
not to lose any color precision then outputs in either 32-bit or
16-bit - depending on mode.
Full Scene Anti-Aliasing (FSAA) even in high
Environmental Bump Mapping (EBM) simulates
rough and bumpy textures with
DVD Playback: supports motion compensation,
sub-picture overlay blending
and both horizontal and vertical interpolation for video scaling.
Maximum 2D and 3D:
Display Resolution Refresh Rates
640 x 480 up to 120 Hz
800 x 600 up to 120 Hz
1024 x 768 up to 120 Hz
1152 x 864 up to 120 Hz
1280 x 1024 up to 120 Hz
1600 x 1200 up to 85 Hz
1920 x 1440 up to 60 Hz
3D SPECS -
4 Texture-Mapped, Lit Pixels Per Clock Cycle. Single Pass
Multi-Texturing Support, 32 Bit Z-Buffer, Cubic Environment Mapping,
Per-pixel lighting and shading, Projective Textures, Procedural
Textures, Texture Modulation, Light and reflection maps, DirectX and
S3TC texture compression. Bump Mapping, Per Pixel Perspective Correct
Texture Mapping. Full Scene, Order Independent Anti-Aliasing
Drivers - Windows
95/98, NT, 2000
OpenGL & DirectX
II/AMD K6® or faster, Available PCI slot, 32MB RAM, 10MB
hard disk space, CD-ROM or DVD-ROM drive, Microsoft Windows® 95
OSR2, Windows 98 and 2000.
If we don't have the AGP video card that you need, Contact Us and we will try to get it for you. Talk to
us. The more you tell us, the better we can serve you. We welcome your comments and